sections on tuesdays 10:00-11:00 and 11:00-12:00, 320 Soda

office hours on tuesdays and wednesdays 5:00pm-6:30pm, 651 Soda

sections on wednesdays 12:00-1:00pm, 320 Soda

office hours on tuesdays and thursdays 4:00pm-5:00pm, 711 Soda

The lecture slides are an excellent place to start!

**Global Illuminiation**

Global Illumination using Photon Maps.

A Practical Guid to Global Illuminiation using Photon Mapping

Radiosity and Relaxation Methods: Progressive Refinement is Southwell Relaxation

**NPR Rendering**

Painterly Rendering for Animation

NYU Painterly Rendering Resources

Rendering object contours in NPR

Suggestive Contours for Conveying Shape

Cel shaded Animation

**Inverse Kinematics**

The lecture slides and section notes is a good resource to start with.

IK Demo by James.

Fast Numerical Methods for Inverse Kinematics

**Fluid Simulation**

Stable Fluids, Jos Stam

Modeling the Motion of a Hot, Turbulent Gas, Nick Foster and Dimitris Metaxas

Bridson SIGGRAPH fluid sim course

SIGGRAPH 2001 Physically Based Modeling Course Notes

**Cloth Simulation**

Large Steps in Cloth Simulation

Simulating Cloth with Folds and Wrinkles

SIGGRAPH 2001 Physically Based Modeling Course Notes

**Subdivision**

The Lecture Notes is your best bet.

here you can find handouts and slides from section. you're welcome!

**section 01**: first section slides**section 03**: shading and assignment 3 notes (latex)- algebra3.h simple vector library (FIXED 09/24 so you can use cout)
**section 05**: using freeimage (latex)**section 05**: text parsers in C++ (latex) Note that you need to include sstream, fstream and iostream.**section 06**: midterm topics list (latex)**section 09**: opengl viewing and camera control (latex)**section 13**: numerical methods for inverse kinematics (latex, solutions)

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